This is were youll change how wepaons and whatever works.
You can open the .qc with wordpad or i recomend getting quark
try messing with small stuff like radius damage first then move on
If you liek soemthing make sure you make a backup everytime cuz
you can screw it up and not know what the hell you did.


After you change something like weapons.qc click the little qcwin32.exe thing
that compiles all the quake code again and makes a progs.dat in the next
folder. Thats the compiled quakec. now you can click  "start mod" and see
the changes.
if you click  qcwin32.exe and it flashes real quik but you dont see it compiling for like 5-10 seconds 
you screwed up the code and it wont work. replace it with your backup and try again

I HIGHLY recomend you save this for a complete backup and make a copy
and rename it liek "mymod"
if you do youll have to change the ommand line in "startmod" so it starts that folder.


the qcc.dos program can DECOMPILE progs.dat. Its real handy if you cant figure soemthing out to
tear apart someoen elses mod and see how they did it. But i cant remeber how it works so you
have to figure it out. I think i had to make a dos shortcut and add like progs.dat to it

good luck, if you have quaestions post them in planetquake quake1 forums ill see them
